How to Connect
A client is used to connect to a MUD, MUSH, or MOO. Instructions for connecting with a client depend on the client you choose. For the purpose of this guide we'll be using MUSHclient. There are many clients to choose from, however, and you should browse around until you find the one that suits you best. More MUD clients exist than are cited here, but we've tried to cover the most popular and/or reliable. The simplest method to connect with is using the Grapevine browser client.
- MUSHclient - Written in C++ for speed and compact size! Play your favourite MUD (Multi-User Dungeon) game with ease. Installed, it only requires around 11 Mb of disk space, plus any extra needed for storing MUD game configurations, and any plugins you download.
- Mudlet - Mudlet runs on Windows, macOS, and Linux OS’s. It's completely free to download, modify, and extend, and is one of the more MUD clients available. Very active community, including a Discord server for tech support and scripts.
- Potato is a pretty awesome newcomer to the MUD client world, comparable to both MUSHclient and Mudlet. Comes standard with an awesome double input GUI that makes it perfect for multitasking on roleplaying MUDs.
- cMUD is the descendant of zMUD, both of which must be paid for after a brief trial period. It's our understanding that neither are currently being updated or maintained by their developer, though they remain fairly popular.
Accessible Windows Clients
- VIPMud comes in as a solid number one for accessible MUD clients.
- BlowTorch is about as good as it gets for mobile MUD clients, and has recently started being updated again by its developer. It has a surprising amount of features with aliases, triggers, macros, and programmable buttons.
- Mukluk is decent for a mobile client. Nowhere near as richly featured as BlowTorch, but it gets the job done and tends to be more stable than BlowTorch overall and allows for logging capability.
- TinTin++ isn't particularly easy to use, but it does work on Linux systems. If you're on Linux, Mudlet is more highly recommended.
- Atlantis is the only major MUD client we're aware of that runs solely on MacOS. Much like with TinTin++ on Linux, though, Mudlet works on MacOS and offers better features across the board.
- Savitar is a little newer than Atlantis, but after some cursory poking around Mudlet still appears to be a better MacOS options.
- MUDRammer appears to be a pretty good client for iPhones, comparable with BlowTorch in features. It seems to be unmaintained, however, which might indicate some instability.
Setting up a Client
Lets assume you have visited the link above to download MUSHclient. You should unzip the file and run the executable to install the program. Once installed, open it by locating it on your start menu or - if you chose to create a desktop icon - double-clicking the icon on your desktop. It looks like a little magic lamp.
The first thing you want to do is go up to the top left corner and click "File." This is how you create different worlds to connect to. Click file, then "New World." You should now be seeing a screen similar to this one:
We can ignore all the stuff on the left side for now. Those are settings you might feel like tweaking later on, but they're not necessary to connect to or play a MUD.
Type After Earth into the World Name box, ae-mud.com into TCP/IP Address box, and change the Port Number to 9002. Now click the okay button. Voila! Your new world window has opened, and (assuming we're up!) has connected to After Earth.
It's as easy as that for any MUD you would like to play, and only those three fields need to be changed to connect to a different game. It's recommended to create a new world file for each MUD you play, however, as you will eventually have custom settings for each world. Also, it's just plain easier not to have to change the connection info every time you want to switch MUDs.