Dragonfly wrote: ↑
Sat May 23, 2020 7:19 pm
I admit that I'm of a very torn mind on this.
On one hand, I agree it would be within theme and might encourage conflict that has high stakes but in a world with ramped up combat would help buffer to make any single exchange a one and done. It would also give more punishment options to law-enforcement types.
I do have outstanding questions though:
- What the policy/expectations will be about continuing RP from a past "sleeve?"
- Are people going to be able to sleeve into other PCs bodies and essentially "pass" as them? Does that potentially bring up consent concerns?
- How many times can people resleeve? Will you have people RPing Peers as Methuselahs who are hundreds of years old? (We already have a storyline going that seems to imply something like this.) Or would we introduce this tech as new when it hits grid?
- I feel like you might need to have a party neutral but fairly expensive option (whether that's in credits/QP or otherwise) wherein essentially getting on the wrong side of certain PCs doesn't completely cut you out of this option.
So I think these are a lot of good questions that sleeves need to have be way more defined to answer. Here's my thoughts on sleeves:
If we're modeling after Altered Carbon, I believe the sleeves were able to remember their former bodies. I think this point is what's going to cause concern for a lot of people, because sleeving can be meta'd (I've gotten into too much trouble with CorpSec with sleeve A, so let me just switch).
In my opinion, I think sleeving has so many benefits that it needs to be costly and I don't mean by credits. If someone is going to re-sleeve, you have to have a damn good reason to do so. Therefore, I actually don't suggest that sleeves "remember" their past one. Maybe they can figure out they're sleeves (a painful wound on the back of their neck) but the character needs to go through a lot in preparation (moving accounts, leaving emails, etc). It should be disorienting for the new sleeve. In addition, sleeves should not be able to sleeve into other bodies, pretty much period. Unless there is some plot related reason of switching bodies, if Sleeve A wants to go into Sleeve B, which is already occupied, Sleeve B has to agree or be kidnapped and forced. We're a non-consent MUD, so this can happen, but this isn't hippity-hopping around for convenience.
As far as how many times to resleeve, I don't think there should be a code restriction. Again, it comes down to cost beyond credits. I suggested (along with others) that resleeving takes a hit to stats (to be determined) as well as essense. Personally, I think the costs should get exponential after each sleeve, making it more and more expensive to keep doing it. In my mind, this balances the old characters with the new, since again, there's so much cost involved. You could have people playing methuselahs, but like Vampire: the Masquerade, the methuselahs were vulnerable and treating their own bodies as temples, because the risk versus reward has gotten so great.
Obviously, to do the sleeve, I think the game needs experts, likely from Humanadyne, but I'm conflicted as to whether this should function under one org. I think there needs to be a facility for sleeving, with characters who are experts in doing them. I also liked Fringe's idea that not every sleeve takes and has a potential to fail. I'm not sure if this will pkill the character or just not happen, you take maybe a minor stat/essense hit, and enjoy being fucked.
Overall, I think this fits the game's theme and think it can be done, as long as it's balanced. I tend to go for more expense over the reward, so take my thoughts with a grain of salt.